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1. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Combat Rifle Optimal Range - 56m Effective Range - 69m Absolute Range - 250m RS-90 Combat Rifle Optimal Range - 62m Effective Range - 76m Absolute Range - 250m BK-42 Assault Combat Rifle Optimal Range - 52m Effective Range - 76m Absolute Range -...
- by Lt Royal - at 2014.01.09 08:20:00
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2. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Sorry for the delay, IGÇÖve been very busy recently. IGÇÖll get on this tonight at some point.
- by Lt Royal - at 2014.01.07 14:59:00
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3. Good fits for scouts? - in Rookie Training Grounds [original thread]
Matticus Monk wrote: Lt Royal: not sure if you know but the lower tier Flaylocks require 0 PG usage so you may be able to squeeze a Faylock onto your suit if you wanted. You can even grab one in the Minmatar loyalty store without needing any SP...
- by Lt Royal - at 2014.01.03 18:58:00
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4. Good fits for scouts? - in Rookie Training Grounds [original thread]
After a failed Qsync of domination, our squads were put head to head with each other and I had to deal with DriftwardGÇÖs swift and silent Scout suit . Luckily I could scan him down with my proto scanner but it got me interested in trying out the...
- by Lt Royal - at 2014.01.03 16:35:00
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5. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I can do all the Combat Rifles too if you like?
- by Lt Royal - at 2013.12.23 23:39:00
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6. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Oddly enough they also have the same stats. SL-4 (Assault) Optimal Range - 68m Effective Range - 92m Absolute Range - 250m SB-39 (Scoped) Optimal Range - 68m Effective Range - 92m Absolute Range - 250m Is this the same for the Combat Rifle too?
- by Lt Royal - at 2013.12.23 22:03:00
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7. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Ishukone Assault Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m Kaalakiota Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m IGÇÖm not sure if I was documenting down the wrong information bu...
- by Lt Royal - at 2013.12.23 20:20:00
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8. Active Scanners, Profile Dampeners and You. - in Rookie Training Grounds [original thread]
Yes I see what you mean by level 5 scouts; basic or advanced have the bonuses also added. But the point is that if you are in a prototype you naturally have level 5, meaning any suit below would obviously have those bonuses applied. I also agree ...
- by Lt Royal - at 2013.10.01 01:49:00
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9. Active Scanners, Profile Dampeners and You. - in Rookie Training Grounds [original thread]
I recently made this thread and posted it into the General Discussions section and IGÇÖve been told by people on the forums and in game that I should have originally posted this in here. I just wanted to announce that IGÇÖm not looking to GÇ£spamG...
- by Lt Royal - at 2013.09.30 16:57:00
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10. Active Scanners, Profile Dampeners and You. - in Rookie Training Grounds [original thread]
Introduction WeGÇÖve all be scanned at some point upon the battlefield as Handheld Active Scanners are now becoming a big thing and will be even more so when 1.5 is released. In this thread; I just wanted to clarify just how they work and how ...
- by Lt Royal - at 2013.09.30 16:57:00
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11. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
RedBleach LeSanglant wrote: New Gear to Come: Webifier: Slows movement of vehicles and infantry. Deployable Shield: Bubble shield of protection Energy Drainers: unknown Infantry Active Modules: Activated bonuses (unknown super powers)...
- by Lt Royal - at 2013.08.14 03:12:00
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12. Collection of Known Knowledge Dust 514 - in Rookie Training Grounds [original thread]
Are most of the stats on dropsuits to skills bugged at the moment? e.g. I'm using Militia Scout, which has 90 hp armor; with Field Mechanics IV, I should have a 18 hp bonus, yet I can't see it working? Do I need to look at my stats while I'm in a...
- by Lt Royal - at 2013.02.20 17:58:00
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